#pragma once
#include "../inc/exportDLL.h"
////GameCore
#include "../GameCore/SocketCore.h"

class CSgdldServer:public CServer
{
public:
	CSgdldServer(void);
	~CSgdldServer(void);
public:
	void OnRecvData(CClientContext *client,const LPVOID data,size_t size);
};
